3D Workflow using Marvelous Designer, Substance Painter, Blender & Photoshop with Olena Zykova
Learn how to create professional quality clothes for 3D characters using Marvelous Designer. Instructor Olena Zykova is a freelance concept artist and 3D character generalist specializing in creating character concept art and assets for AAA game characters. In this comprehensive workshop, she shares her workflow for creating three layered costumes, from block-out to final detailing, and from texturing to the final render.
This 2.5-hour workshop is perfect for character concept artists and character artists specializing in creating clothing assets, as well as costume and fashion designers. Whether you’re an absolute beginner in Marvelous Designer or have some prior experience, Olena covers all the basic tools and shares her pattern-making techniques for all levels to follow along. Key techniques covered in this workshop include blocking out and detailing clothing assets, working with double-layered garments, using internal lines and fabric presets, as well as layering, texturing in Substance Painter, and rendering in Blender.
By completing this workshop, you will be able to construct and texture your own realistic 3D clothing assets to use for any concept art or character art purposes. Project files provided with this workshop include Olena’s Marvelous Designer file for the finished costume, along with her textures, and the Substance Painter files for each garment.
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